Bounty Hunter Tactics
Turn based tactics PC game with realistic combat mechanics: fencing and weapon\armor interaction.
Tel Aviv, Israel
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Overview
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Games & Leisure
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1What Drives Us
Mission
There is no "mission", it's a videogame. But very good one! I'm super passionate about it.
Problem
Current tactics turn-based games in medieval settings are very boring. Usually there are 2 pools: Armor an Health. The character dies when both are depleted. All the "fencing" solution is only in throw of dice: whether you hit or miss. It's very disappointing. References: Battle Brothers, Mordheim, Darkest Dungeon, Wartales, Blackguards, Dungeon Rats, Eisenwald, all sorts of RPGs.
Solution
Our game's signature feature is its realistic combat mechanics: even the most powerful and skilled fighter can be killed with a single blow; conversely, sword strikes against heavy armor are practically meaningless. This is achieved through unique fencing mechanics, which give the game an unprecedented level of realism and immersion. The mechanics of character interaction are implemented through an interrupt system, allowing techniques such as parrying, riposte, volt, batman, feint, mouline.
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Co Founders

Andrei Voronin
Founder
See Bounty Hunter Tactics's team description, advisors, and founding story
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